Working Groups

Bio-inspired Technologies

The Bio-Inspired Technologies group aims at translating biological concepts of hearing and seeing into mathematical and physical models, which are then incorporated into innovative solutions used in practical applications. For fast and easy image processing, the group develops specific modular camera solutions taking into account the principle of parallelism and allowing easy pattern recognition. Regarding hearing assistance systems featuring cochlear implants, the group is devoted to developing further and implementing methods of natural speech recognition.

Gamification

The Gamification group is concerned with all kinds of technology based media. The research of the group contributes to the emergence of new media technology solutions to be used by children, adolescents, and adults. Central research topics of the group are the conceptualization of gamification based media, the analysis and evaluation of media usage and its consequences, and the development of digital games.

Technology-enhanced Learning and Training

The Technology-Enhanced Learning and Training group assists providers of vocational education and training along their individual »learning paths« through an educational market that is currently transforming. Besides consulting, the group offers R&D support to providers of educational services as well as platform providers in converting didactic and technological solutions into practicable innovations. Main areas of research are skill and competence oriented e-assessment, learning analytics, and networked educational infrastructures and workflows.

User-centered Design and Technologies

The User-Centered Design and Technologies group is devoted to the user centered optimization of products and services. The group offers consulting and assistance in product and service development with regard to predefined milestones in order to achieve predefined user goals. The methodical toolbox of the group comprises both technical and empirical methods to evaluate and define user needs and gratifications. In addition, the group deals with revolutionary forms of human computer interaction technologies suited to promote user motivation and concentration – because first the user and their requirements have to be understood before custom-made solutions can be developed.