Crowd Game Controlling

The goal of this project was to develop new opportunities for controlling digital video games by crowds. In todays video games systems for single players or small groups up to four players, a game controller is used almost exclusively as a control tool. This way, the location selection for several people playing together is limited. In the project, a technical platform was to be created that for the first time allowed a joint interactive playing experience for larger crowds using an intuitive game controller via huge displays.

Responsibilities of Fraunhofer IDMT

In this project, the involved departments of Fraunhofer IDMT in Oldenburg focussed on acoustic signal recording and pre-processing, software algorithms for robust localization of sound sources, methods for acoustic event detection, procedures for optical object and motion detection of crowds and the integration of the plattform into a client-server architecture.

The project Crowd Game Controlling was funded by the Federal Ministry for Economic Affairs and Energy.

Audio System Technology

From initial idea to design and construction of the demonstrator to acoustic end-of-line inspection: We can develop audio system solutions for you according to your individual requirements and help you with hardware design, selection of components and algorithms as well as software applications.